Name | Description | Source |
---|
Akashic Download | +4 divine bonus to recall info and untrained on DC 20 and lower | A!05 p.50 |
Akashic Tutor | | 3C06 p.52 |
Baleful Polymorph | Change a creature and impose penalties. | AA2 p.147 |
Comprehend Languages | You understand all spoken, signed, and written or tactile languages. | CRB p.344 |
Create Ammunition | Create a specific type of ammunition, such as arrows or a battery. | COM p.134 |
Detect Radiation | Detect radiation within 120 feet. | CRB p.348 |
Detect Tech | Detect technological items with charges or that replenish charges within 60 feet. | CRB p.349 |
Disguise Self | Change your appearance. | CRB p.350 |
Electric Light Show | | 3C06 p.53 |
Erase | Remove writings of either magical or mundane nature. | CRB p.353 |
Extra Sense | Grant a target blindsense | GEM p.114 |
Flight | One creature or object per level falls slowly. | CRB p.355 |
Gloom Mote | Conjure a movable mote of light reducing shadow energy. | SS3 p.53 |
Grease | Make a 10-ft. square or one object slippery. | CRB p.357 |
Hide Weapon | | FF02 p.54 |
Hold Portal | Hold a door shut. | CRB p.359 |
Holographic Image | Create a silent hologram of your design. | CRB p.360 |
Identify | Gain a +10 bonus to identify items of a magic or technological nature. | CRB p.361 |
Incompetence | Causes target to lose 1 weapon proficiency of your choice. | ARM p.157 |
Jolting Surge | Touch deals 4d6 electricity damage. | CRB p.363 |
Junk Armor | Use junk to make light armor, or upgrade light armor into heavy armor. | PWD p.205 |
Junk Shard | Summon and fling sharp pieces of junk at a target, dealing 3d6 piercing and slashing damage. | NSP p.156 |
Junksword | Use junk to make a sword that deals 1d4 damage, and with two special abilities. | PWD p.205 |
Keen Sense | Target gains low-light vision and a +2 bonus to Perception checks. | CRB p.363 |
Know Coordinates | Learn the exact location of one creature on the same world as you. | COM p.137 |
Life Bubble | Encase targeted creatures with a shell of tolerable atmosphere. | CRB p.363 |
Lifting Frame | Holographic lifting frame increases the target's Strength modifier for carrying capacity and destroying objects. | COM p.138 |
Magic Missile | Two missiles deal 1d4+1 force damage. | CRB p.364 |
Mental Silence | You create a telepathy negating field around yourself, blocking mental spells and abilities within its radius. | COM p.22 |
Necromantic Revitalization | Heals undead by 1d8 + your Int mod. | PWD p.206 |
Overheat | Deal 2d8 fire damage to creatures in cone. | CRB p.367 |
Patch Tech | Gain a +3 bonus to checks to arm explosives, disable devices, and repair items. | COM p.139 |
Phase Blade | | AA4 p.73 |
Polymorph | Change a willing creature's form. | AA2 p.145 |
Pressurize | Cause 2d10 damage and suffocation to all creatures in area | FF03 p.53 |
Recall | Reroll any failed skill check once while the spell is active. | COM p.23 |
Remote Operation | Remotely operate the controls of a computer or vehicle out to a short distance. | COM p.140 |
Scan Environment | Learn information about the environment by studying and analyzing it for various lengths of time. | COM p.23 |
Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
Summon Creature | Call forth an extraplanar ally. | AA1 p.144 |
Supercharge Weapon | Touched weapon deals extra damage. | CRB p.379 |
Swim | Boost athletics checks to swim for a number of creatures | FF03 p.53 |
Tectonic Shift | Shake the ground, causing a creature to become shaken. | GEM p.75 |
Unseen Servant | Invisible force obeys your commands. | CRB p.383 |
Verdant Code | You turn data into plant matter that either instantly explodes outward or lurks within a device. | NSP p.129 |
Name | Description | Source |
---|
Akashic Tutor | | 3C06 p.52 |
Baleful Polymorph | Change a creature and impose penalties. | AA2 p.147 |
Biotic Taclash, Lesser | Conjure a taclash made of organic nanites, which can be used nauseate or harm foes as a weapon. | A!02 p.45 |
Body Double | | FF02 p.54 |
Caustic Conversion | Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. | CRB p.342 |
Cavitation Sphere | Deal 4d10 sonic damage to all creatures in the water adjacent to target | FF03 p.51 |
Command Undead | Undead creature obeys your commands. | CRB p.343 |
Dampening Field | Prevent creatures from detecting you using sounds or vibrations. | NSP p.155 |
Darkvision | Grant ability to see 60 feet in total darkness. | CRB p.347 |
Daze Monster | Target living creature of CR 5 or lower is dazed. | CRB p.347 |
Delay Countermeasures | Delay one computer's countermeasures. | COM p.134 |
Deprive Knowledge | | DA02 p.53 |
Digital Shield | | AA4 p.37 |
Directed Denial of Strength Attack | Makes your target encumbered or overburdened | PWD p.205 |
Electroplating | Changes weapon to bypass damage reduction. | ARM p.157 |
Emberstep | Leave behind a dimly lit flaming trail which can be ignited to damage foes caught in its wake. | DF06 p.53 |
Extra Sense | Grant a target the ability to use echolocation to gain sound-based blindsight and blindsense | GEM p.114 |
Flight | Target moves up and down at your direction. | CRB p.355 |
Fog Cloud | Create a fog that obscures vision. | CRB p.356 |
Hack Wetware | Gain access to target's basic thoughts and current fears. | 3C01 p.52 |
Holographic Image | Create a hologram with some sound of your design. | CRB p.360 |
Hoverdisk | Conjure a hovering disk to ride or transport cargo. | COM p.136 |
Implant Data | Embed one piece of data per level in a target computer or system. | CRB p.361 |
Inflame | | AA4 p.19 |
Inject Nanobots | Touch deals 4d8 damage to target and causes the confused condition. | CRB p.361 |
Instant Upgrade | Briefly conjure a cybernetic augmentation. | COM p.137 |
Invisibility | Target is invisible for 1 minute per level or until it attacks. | CRB p.362 |
Invisibility to Technology | Technological items can't detect target. | COM p.137 |
Junksword | Use junk to make a sword that deals 1d8 damage, and with three special abilities. | PWD p.205 |
Knock | Opens a locked or magically sealed door. | CRB p.363 |
Laser Net | Fill a chamber or hall with deadly laser beams. | COM p.137 |
Last Gasp | Stop a creature from suffocating to death | FF03 p.52 |
Logic Bomb | Target computer deals 6d6 energy damage to the first creature that tries and fails to use it. | CRB p.364 |
Make Mischief | | FF02 p.55 |
Make Whole | Restore 5d6 Hit Points to an object | CRB p.364 |
Manipulate Tech | Operate a weapon or technological item from a distance. | COM p.138 |
Microbot Assault | Cloud of tiny robots harasses creatures within it. | CRB p.364 |
Mirror Image | Create decoy duplicates of yourself. | CRB p.366 |
Necromantic Revitalization | Heals undead by 3d8 + your Int mod. | PWD p.206 |
Optimize Technology | Protect a vehicle, construct, or technological device from environmental hazards. | COM p.138 |
Paranoia | Force a target to see everyone around them as the enemy, treating them as hostile for the duration of the spell. | SS1 p.52 |
Personal Gravity | Treat gravity as 1 step higher or lower for yourself; protection from forced movement and conditions. | NSP p.156 |
Polymorph | Change a willing creature's form. | AA2 p.145 |
Recharge | Replenish charges in a battery or item capable of holding charges. | CRB p.372 |
School Spirit | | 3C06 p.53 |
Security Seal | Magically lock a portal, a container, or a security system. | CRB p.376 |
See Invisibility | See invisible creatures or objects. | CRB p.376 |
Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
Spider Climb | Grant ability to walk on walls and ceilings. | CRB p.378 |
Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
Supercharge Armor | Charge armor to increase its protective value for a short period of time. | NSP p.157 |
Swim | Grant swim speed to a single creature | FF03 p.53 |
Tectonic Shift | Shake the ground, causing a creature to become shaken or prone. | GEM p.75 |
Vigilant Junkbot | Create a temporary robot made of junk that can protect you from ranged or melee attacks. | COM p.143 |
Name | Description | Source |
---|
Akashic Tutor | | 3C06 p.52 |
Arcane Sight | Magical sources become visible to you. | CRB p.340 |
Archive | | DA02 p.53 |
Arcing Surge | Deal 10d6 electricity damage in a 120-foot line. | CRB p.340 |
Baleful Polymorph | Change a creature and impose penalties, possibly permanently. | AA2 p.147 |
Blast Door | Conjure a door that blocks off a hallway. | COM p.133 |
Burning Ash Cloud | Create an obscuring cloud of ash which hampers vision and burns those within it | DF06 p.53 |
Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. | CRB p.342 |
Death Affinity | Transform a creature into an undead amalgam with some of an undead creature's abilities. | NSP p.155 |
Discharge | Disrupts or depowers one target technological item or construct. | CRB p.350 |
Dispel Magic | Cancel one magical spell or effect. | CRB p.351 |
Displacement | Attacks miss target 50% of the time. | CRB p.352 |
Entropic Grasp | Touch decays a construct or nonmagical manufactured item once per round per level. | CRB p.353 |
Etheric Shards | Fill an area with sharp invisible shards that deal 1d8 damage to those in area. | A!05 p.52 |
Explosive Blast | Deal 9d6 fire damage to creatures in a 20-foot radius. | CRB p.354 |
Extra Sense | Grant a target blindsense and blindsight. | GEM p.114 |
Flash Boil | Deal 7d8 fire damage to creatures in area | FF03 p.51 |
Flight | Target flies at a speed of 60 feet. | CRB p.355 |
Glimpse of Truth | Like True Seeing, but 1 round. | 3C01 p.45 |
Groundling | Give a target a burrow speed and DR 5/bludgeoning. | COM p.135 |
Hack Wetware | Gain access to target's secrets. | 3C01 p.52 |
Handy Junkbot | Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks. | CRB p.357 |
Haste | One creature per level moves and acts faster. | CRB p.358 |
Healing Junkbot | Robot made of junk can perform Medicine tasks and drag unconscious creature to safety. | CRB p.358 |
Holographic Image | Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds. | CRB p.360 |
Infect Blood | Alter a target's blood to deal 3d8 damage per round and impose the sickened condition. | COM p.137 |
Instant Virus | Inflict technological construct with disease. | CRB p.361 |
Intellect Fortress | Disrupts mind-affecting effects reducing damage or negating effects. | A!05 p.52 |
Irradiate | Flood area with dangerous radiation. | CRB p.362 |
Junksword | Use junk to make a sword that deals 2d4 damage, and with three special abilities plus staggered critical effect. | PWD p.205 |
Mental Block | Causes target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities. | PWD p.206 |
Meticulous Match | Identifies if two samples are identical, similar, or different. | 3C01 p.45 |
Mind of Three | Split your mind into three personas, giving you various bonuses for the spell's duration. | A!04 p.52 |
Nanite Form | Target becomes a cloud of floating nanites. | COM p.138 |
Necromantic Revitalization | Heals undead by 5d8 + your Int mod. | PWD p.206 |
Nightmare | Send nightmares to the desired target and frighten them awake, rendering them unable to sleep again for a period of time. | SS1 p.52 |
Nondetection | Hide target from divination and surveillance. | CRB p.367 |
Phantom Cycle | Summon a ghostly motorcycle. | COM p.139 |
Pinpoint Navigation | Gain a +10 to Piloting checks for navigation. | COM p.139 |
Polymorph | Change a willing creature's form. | AA2 p.145 |
Preserve Specimen | Touch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends. | COM p.23 |
Probability Prediction | Reroll one attack roll, save, or check. | CRB p.369 |
Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. | CRB p.374 |
Selective Invisibility | | FF02 p.55 |
Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
Slow | One creature per level moves and acts slower. | CRB p.377 |
Smog Bank | Noxious fog cloud sickens creatures. | COM p.141 |
Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
Swim | Grant improved swim speed to a single creature | FF03 p.53 |
Tectonic Shift | Shake hte ground, causing up to 5 creatures to become shaken or prone. | GEM p.75 |
Tongues | Target can speak and understand any language. | CRB p.383 |
Wall Of Air | Create a wall of air as a windstorm or concealing bubbles | FF03 p.53 |
Name | Description | Source |
---|
Animate Dead | Create controlled undead creatures out oftarget corpses. | CRB p.340 |
Arcane Eye | Invisible floating eye moves 30 feet per round and sends you visual information. | CRB p.340 |
Awaken Computer | Turn a computer into a friendly AI that you and up to four other creatures are authorized to use. | COM p.133 |
Baleful Polymorph | Change creature and impose penalties, possibly permanently. | AA2 p.147 |
Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 1st-level baleful polymorph. | AA2 p.148 |
Biotic Shroud | Conjure a shroud of organic nanites which provide you concealment and flight, as well as damaging those who harm you in melee. | A!02 p.45 |
Biotic Taclash | Conjure a more powerful, magical taclash made of organic nanites, which can be used nauseate or harm foes as a weapon. | A!02 p.45 |
Borrow Corruption | Gain corruptions and stains of touched willing creature. | SS3 p.53 |
Corrosive Haze | Cloud deals 4d8 acid damage per round, plus 10 additional damage. | CRB p.346 |
Creation | Create one object made of vegetable matter. | CRB p.347 |
Data Dump | | DA02 p.53 |
Destruction Protocol | Turn nonhostile technological construct against your foes. | CRB p.348 |
Digital Doorway | Teleport through a communication network up to 3,000 feet. | PWD p.205 |
Dimension Door | Teleport a short distance. | CRB p.349 |
Dimensional Anchor | Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. | DF04 p.55 |
Dimensional Anchor | Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. | AA3 p.53 |
Dismissal | Force a creature to return to its native plane. | CRB p.350 |
Flight | Target flies at a speed of 70 feet. | CRB p.355 |
Gravity Well | Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. | COM p.135 |
Hack Wetware | Gain ability to send fake sensory data to target. | 3C01 p.52 |
Holographic Image | Create a hologram with sound, smell, and thermal effects that follows a script determined by you. | CRB p.360 |
Invisibility, Greater | Target is invisible for 1 round per level, even if it attacks. | CRB p.362 |
Junk Restraints | Transform junk into shackles or fetters. | NSP p.156 |
Junksword | Use junk to make a sword that deals 2d8 or 3d4 damage, and with three special abilities plus a critical effect. | PWD p.205 |
Necromantic Revitalization | Heals undead by 7d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
Overload Systems | Target creature has a 50% chance to lose each action. | CRB p.368 |
Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. | CRB p.369 |
Polymorph | Change a willing creature's form. | AA2 p.145 |
Polymorph, Mass | Change the form of up to four willing creatures as 1st-level polymorph. | AA2 p.146 |
Prowling Junkbot | This spell functions as the handy junkbot spell, but instead creates a stealthy drone that can investigate and spy, transmitting what it sees back to you. | 3C01 p.53 |
Reanimate Construct | Reanimate a destroyed technological creature to serve you. | NSP p.157 |
Remove Radioactivity | Remove ongoing radiation effects from a creature or object. | CRB p.374 |
Resilient Sphere | Force globe protects but traps one target. | CRB p.374 |
Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. | CRB p.374 |
Rewire Flesh | Turn target partially into a robot, dealing 3d6 damage per round and reducing speed. | CRB p.375 |
Secret Locker | | DA02 p.53 |
Shadow Jump | Teleport a short distance through shadows. | SS3 p.53 |
Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
Soothing Protocol | Calm a target hostile technological construct. | CRB p.377 |
Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
Swim | Grant improved swim speed to a number of creatures | FF03 p.53 |
Transport Passengers | Create extradimensional seating space inside a vehicle or Tiny starship. | COM p.142 |
Wall of Fire | Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. | CRB p.384 |
Wall of Stone | Wall has 15 Hit Points per inch of thickness and hardness 10. | DF05 p.58 |
Wonder Warp | Create random effects in an area | GEM p.115 |
Name | Description | Source |
---|
Animate Armor | Animates a suit of armor to assist in battle. | ARM p.156 |
Baleful Polymorph | Change a creature and impose penalties, possibly turning the target into a Small animal. | AA2 p.147 |
Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 2nd-level baleful polymorph. | AA2 p.148 |
Break Enchantment | Free creatures from curses, enchantments, and transmutations. | CRB p.341 |
Contact Other Plane | Ask questions of an extraplanar entity, with questionable results. | CRB p.344 |
Control Machines | Command technological constructs within range telepathically. | CRB p.345 |
Creation | Create a single object made of vegetable or mineral matter. | CRB p.347 |
Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. | CRB p.350 |
Dispel Magic, Greater | Cancel multiple spells or effects. | CRB p.352 |
Flight | You can fly at a speed of 70 feet and can hustle over long distances. | CRB p.355 |
Hack Wetware | Gain ability to put suggestions in target's mind. | 3C01 p.52 |
Heat Leech | Deal 13d8 cold damage to creatures in a cone. | CRB p.359 |
Holographic Image | Create a detailed hologram that is permanent or is triggered by conditions you set. | CRB p.360 |
Holographic Terrain | Create a large hologram that depicts terrain and structures. | CRB p.360 |
Hoverdisk, Mass | Create several hovering disks of force for creatures to ride or to transport cargo. | COM p.137 |
Junksword | Use junk to make a sword that deals 3d10 or 3d6 damage, and with three special abilities plus a critical effect. | PWD p.205 |
Mislead | Make yourself invisible and create an illusory double of your likeness. | CRB p.366 |
Necromantic Revitalization | Heals undead by 9d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
Passwall | Create a passage through most walls. | CRB p.368 |
Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. | CRB p.369 |
Polymorph | Change a willing creature's form. | AA2 p.145 |
Polymorph, Mass | Change the form of up to four willing creatures as 2nd-level polymorph. | AA2 p.146 |
Private Sanctum | Prevent anyone from viewing or scrying an area for 24 hours. | CRB p.369 |
Prying Eyes | Twenty floating eyes scout for you. | CRB p.370 |
Rapid Repair | Construct or weapon regains 2d8 Hit Points per round for 1 minute. | CRB p.371 |
Resistant Aegis | Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. | CRB p.374 |
Shadow Body | Become an incorporeal shadowy figure and gain concealment in dark areas, as well as move along any surface without issue. | SS1 p.52 |
Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
Synapse Overload | Target takes 18d8 damage and is staggered for 1 minute. | CRB p.380 |
Telekinesis | Move an object, attack creatures, or hurl objects or creatures with your mind. | CRB p.380 |
Teleport | Instantly teleport as far as 2,000 miles. | CRB p.381 |
Transfer Consciousness | Transfer your mind into a computer or willing technological construct, and control its functions. | COM p.142 |
Unwilling Guardian | Charm a target into protecting you during combat. | CRB p.383 |
Wall of Force | Invisible wall is difficult to destroy. | CRB p.384 |
Name | Description | Source |
---|
Baleful Polymorph | Change a creature and impose penalties, possibly turning the target into a Small animal. | AA2 p.147 |
Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 3rd-level baleful polymorph. | AA2 p.148 |
Battle Junkbot | Create a temporary robot from random junk, turning it into a deadly combatant. | CRB p.341 |
Bilocation | Create a copy of yourself to allow you to do two things at once. | A!05 p.51 |
Chain Surge | Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target's electrical devices stops functioning for 1 round. | CRB p.342 |
Control Gravity | Alter gravity in an area. | CRB p.345 |
Control Undead | Undead creatures follow your commands and don't attack you. | CRB p.345 |
Discharge, Greater | Disrupts or depowers multiple technological items or constructs. | CRB p.350 |
Disintegrate | Ray reduces one creature or object to dust. | CRB p.350 |
Ethereal Jaunt | You become ethereal for 1 round per level. | CRB p.354 |
Flight | Multiple targets can fly at a speed of 60 feet. | CRB p.355 |
Holographic Image | Illusory double of your likeness can talk and cast spells. | CRB p.360 |
Interplanetary Teleport | Teleport between planets. | CRB p.362 |
Invisibility, Mass | Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. | CRB p.362 |
Junksword | Use junk to make a sword that deals 6d6 or 3d8 damage, and with three special abilities plus a critical effect and fusion. | PWD p.205 |
Necromantic Revitalization | Heals undead by 11d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
Planar Barrier | Seal an area against all planar travel into or within it. | CRB p.368 |
Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. | CRB p.369 |
Plane Shift | As many as eight creatures travel to another plane you choose. | CRB p.369 |
Polymorph | Change a willing creature's form. | AA2 p.145 |
Polymorph, Mass | Change the form of up to four willing creatures as 3rd-level polymorph. | AA2 p.146 |
Reanimate | Reanimate a recently destroyed construct or undead. | PWD p.207 |
Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. | CRB p.374 |
Rewire Flesh, Mass | Deal 3d6 damage per round and reducing targets' speed during that time. | CRB p.376 |
Security Protocol | Protect a building or starship with various technological and magical defenses. | COM p.140 |
Shadow Walk | Step into a shadowy realm to travel to a destination rapidly. | CRB p.376 |
Shadowy Fleet | Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area. | CRB p.376 |
Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
Summon Drift Beacons | Conjure Drift beacons to facilitate starship travel. | NSP p.157 |
Sympathetic Vibration | Deal 2d10 damage per round to freestanding structure. | CRB p.379 |
Terraform | Alter terrain and climate. | CRB p.382 |
True Seeing | Target can see things as they really are. | CRB p.383 |
Veil | Change appearance of a group of creatures. | CRB p.384 |
Wall of Steel | Wall has 45 Hit Points per inch of thickness and hardness 15. | CRB p.385 |