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Player > Weapon > Range > Longarms
Two-handed Weapons | Level | Price | Damage | Range | Critical | Capacity | Usage | Bulk | Special | Source |
---|---|---|---|---|---|---|---|---|---|---|
Cryo | ||||||||||
Numbing beam, tactical | 1 | 370 | 1d6 C | 50 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Ice carbine, subzero | 2 | 510 | 1d8 C & P | 60 ft. | — | 20 charges | 2 | 2 | Automatic | ARM p.35 |
Void rifle, grave-class | 2 | 1020 | 1d6 C | 60 ft. | Suffocate | 20 charges | 1 | 1 | Antibiological | ARM p.36 |
Frailty rifle, atrophy-class | 3 | 1650 | 1d6 C | 60 ft. | — | 20 charges | 2 | 1 | Necrotic | DS03 p.48 |
Freeze ray, hiemal | 3 | 1420 | 1d4 C | 30 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Frost maw, growl-class | 3 | 1350 | 1d8 C | 15 ft. | Bind 1d4 rounds | 20 | 2 | 1 | Aurora, blast, living, unwieldy | 3C05 p.48 |
Zero rifle, frostbite-class | 4 | 2330 | 1d8 C | 60 ft. | Staggered | 40 charges | 2 | 1 | — | CRB p.183 |
Numbing beam, advanced | 5 | 3050 | 1d8 C | 50 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Frost projector, frostbite-class | 6 | 5100 | 1d10 C | 30 ft. | Staggered | 40 charges | 2 | 1 | Integrated (2 slots) | ARM p.34 |
Void rifle, crypt-class | 6 | 4400 | 1d8 C | 60 ft. | Suffocate | 20 charges | 1 | 1 | Antibiological | ARM p.36 |
Frailty rifle, rot-class | 7 | 7700 | 2d6 C | 60 ft. | — | 20 charges | 2 | 2 | Necrotic | DS03 p.48 |
Freeze ray, algid | 7 | 6300 | 2d4 C | 30 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Zero rifle, hailstorm-class | 8 | 10100 | 2d8 C | 60 ft. | Staggered | 40 charges | 2 | 2 | — | CRB p.183 |
Frost maw, snarl-class | 9 | 13000 | 2d8 C | 60 ft. | Bind 1d4 rounds | 20 | 2 | 1 | Aurora, blast, living, unwieldy | 3C05 p.48 |
Ice carbine, gelid | 9 | 12400 | 3d8 C & P | 60 ft. | — | 40 charges | 2 | 2 | Automatic | ARM p.35 |
Frost maw, roar-class | 10 | 19000 | 4d8 C | 80 ft. | Bind 1d4 rounds | 20 | 2 | 1 | Aurora, blast, living, unwieldy | 3C05 p.48 |
Numbing beam, elite | 10 | 18000 | 3d6 C | 80 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Freeze ray, glacial | 11 | 24800 | 5d4 C | 40 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Void rifle, tomb-class | 11 | 26300 | 2d10 C | 80 ft. | Suffocate | 40 charges | 2 | 1 | Antibiological | ARM p.36 |
Frost projector, hailstorm-class | 12 | 42000 | 2d10 C | 30 ft. | Staggered | 40 charges | 2 | 1 | Integrated (2 slots) | ARM p.34 |
Frailty rifle, blight-class | 13 | 57200 | 4d6 C | 60 ft. | — | 40 charges | 4 | 2 | Necrotic | DS03 p.48 |
Ice carbine, ultracold | 13 | 47100 | 6d6 C & P | 80 ft. | — | 40 charges | 2 | 2 | Automatic | ARM p.35 |
Zero rifle, blizzard-class | 14 | 79800 | 4d8 C | 60 ft. | Staggered | 80 charges | 4 | 2 | — | CRB p.183 |
Numbing beam, paragon | 15 | 112000 | 6d6 C | 80 ft. | Staggered | 20 charges | 1 | 1 | Nonlethal | ARM p.35 |
Freeze ray, isothermal | 16 | 16500 | 5d8 C | 40 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Void rifle, ossuary-class | 16 | 182000 | 4d10 C | 100 ft. | Suffocate | 40 charges | 1 | 1 | Antibiological, boost 1d10 | ARM p.36 |
Frailty rifle, epidemic-class | 17 | 297000 | 7d6 C | 60 ft. | — | 50 charges | 5 | 2 | Necrotic | DS03 p.48 |
Ice carbine, absolute-zero | 17 | 218000 | 11d6 C & P | 80 ft. | — | 40 charges | 2 | 2 | Automatic | ARM p.35 |
Zero rifle, avalanche-class | 18 | 410200 | 7d8 C | 60 ft. | Staggered | 100 charges | 5 | 2 | — | CRB p.183 |
Frost projector, blizzard-class | 19 | 680000 | 5d10 C | 30 ft. | Staggered | 40 charges | 2 | 1 | Integrated (2 slots) | ARM p.34 |
Void rifle, barrow-class | 19 | 606000 | 6d10 C | 100 ft. | Suffocate | 80 charges | 2 | 1 | Antibiological, boost 2d10 | ARM p.36 |
Freeze ray, hypothermic | 20 | 818000 | 5d12 C | 50 ft. | Staggered | 20 charges | 4 | 2 | Line, unwieldy | ARM p.34 |
Degenerator | ||||||||||
Degenerator rifle, military | 17 | 242000 | 7d8 A & So | 50 ft. | Degeneration 4d6 | 40 charges | 5 | 2 | Hybrid | DA03 p.49 |
Degenerator rifle, dominion | 20 | 810000 | 10d8 A & So | 50 ft. | Degeneration 5d6 | 80 charges | 5 | 2 | Hybrid | DA03 p.49 |
Dimensional disruption | ||||||||||
Disruption rifle, minor | 9 | 15000 | 3d8 So | 50 ft. | Staggered | 40 charges | 5 | 2 | Boost 1d8 | DS05 p.39 |
Disruption rifle, major | 14 | 80000 | 6d8 So | 40 ft. | Staggered | 40 charges | 5 | 2 | Boost 2d8 | DS05 p.39 |
Disintegrator | ||||||||||
Caustolance, liquidator | 1 | 400 | 1d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection | COM p.123 |
Dross gun, scrapper | 2 | 720 | 1d6 A | 15 ft. | — | 20 charges | 1 | 1 | Penetrating | ARM p.36 |
Dross gun, scoring | 5 | 3300 | 1d8 A | 20 ft. | Wound | 20 charges | 2 | 1 | Penetrating | ARM p.36 |
Caustolance, decimator | 6 | 4500 | 2d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection | COM p.123 |
Disintegrator rifle, liquidator | 6 | 4740 | 1d20 A | 30 ft. | Corrode 1d6 | 40 charges | 4 | 2 | — | DS02 p.52, ARM p.36 |
Dross gun, flux | 10 | 19200 | 2d12 A | 20 ft. | Severe wound | 20 charges | 4 | 1 | Penetrating | ARM p.36 |
Disintegrator rifle, decimator | 11 | 29000 | 3d10 A | 30 ft. | Corrode 2d6 | 40 charges | 4 | 2 | — | DS02 p.52, ARM p.36 |
Caustolance, executioner | 12 | 38000 | 5d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection | COM p.123 |
Disintegrator rifle, executioner | 16 | 210000 | 5d10 A | 30 ft. | Corrode 3d6 | 80 charges | 8 | 2 | — | DS02 p.52, ARM p.36 |
Caustolance, eradicator | 18 | 400000 | 12d6 A | 60 ft. | Injection DC +2 | 20 charges | 1 | 1 | Injection | COM p.123 |
Disintegrator rifle, eradicator | 20 | 745000 | 5d20 A | 30 ft. | Corrode 4d6 | 80 charges | 8 | 2 | — | DS02 p.52, ARM p.36 |
Flame | ||||||||||
Gulchgun | 1 | 90 | 1d8 F | 20 ft. | Burn 1d6 | 4 shells | 1 | 1 | Analog | ARM p.38 |
Flame rifle | 2 | 490 | 1d6 F | 25 ft. | Burn 1d6 | 20 petrol | 5 | 1 | Line, unwieldy | CRB p.183 |
Flare rifle, dazzler | 3 | 445 | 2d4 F | 60 ft. | Burn 1d6 | 8 flares | 1 | 1 | Analog, bright, harrying | ARM p.37 |
Blaze rifle, ifrit-class | 4 | 1900 | 1d10 F | 40 ft. | Burn 1d6 | 40 petrol | 2 | 1 | Analog, unwieldy | ARM p.37 |
Petrol converter, light | 4 | 2150 | 1d8 F or A | 40 ft. | — | 40 petrol | 2 | 1 | Analog, modal (disintegrator) | ARM p.38 |
Dragon rifle, wyrmling | 5 | 3020 | 1d8 F | 60 ft. | Burn 1d4 | 20 petrol | 1 | 1 | Automatic | ARM p.37 |
Flare rifle, vivifier | 6 | 3600 | 1d10 F | 80 ft. | Burn 2d4 | 8 flares | 1 | 1 | Analog, bright, harrying | ARM p.37 |
Blaze rifle, salamander-class | 7 | 5800 | 2d8 F | 60 ft. | Burn 2d6 | 40 petrol | 2 | 1 | Analog, unwieldy | ARM p.37 |
Chimera graft, growl-class | 7 | 6250 | 1d12 F | 40 ft. | Burn 1d6 | 20 petrol | 1 | 1 | Automatic, integrated (1 slot), harrying, living, regrowth | 3C05 p.48 |
Petrol converter, tactical | 7 | 6750 | 2d6 F or A | 80 ft. | — | 40 petrol | 4 | 1 | Analog, modal (disintegrator) | ARM p.38 |
Igniter, ember | 8 | 9900 | — | 80 ft. | Burn 2d6 | 40 charges | 4 | 1 | Ignite 2d6 | ARM p.38 |
Dragon rifle, drake | 9 | 13400 | 3d6 F | 60 ft. | Burn 2d4 | 20 petrol | 1 | 1 | Automatic | ARM p.37 |
Flare rifle, coruscator | 10 | 15700 | 5d4 F | 80 ft. | Burn 2d6 | 12 flares | 2 | 1 | Analog, bright, harrying | ARM p.37 |
Petrol converter, advanced | 10 | 18500 | 3d6 F or A | 80 ft. | — | 40 petrol | 1 | 1 | Analog, modal (disintegrator) | ARM p.38 |
Blaze rifle, hellhound-class | 11 | 23200 | 3d10 F | 60 ft. | Burn 3d6 | 40 petrol | 2 | 1 | Analog, unwieldy | ARM p.37 |
Chimera graft, snarl-class | 11 | 24000 | 2d12 F | 40 ft. | Burn 1d6 | 20 petrol | 1 | 1 | Automatic, integrated (1 slot), harrying, living, regrowth | 3C05 p.48 |
Igniter, blaze | 12 | 34200 | — | 80 ft. | Burn 3d6 | 40 charges | 4 | 1 | Ignite 3d6 | ARM p.38 |
Flare rifle, scorcher | 13 | 43900 | 7d4 F | 80 ft. | Burn 3d6 | 12 flares | 3 | 1 | Analog, bright, harrying | ARM p.37 |
Dragon rifle, wyvern | 14 | 72200 | 6d6 F | 80 ft. | Burn 3d4 | 20 petrol | 1 | 1 | Automatic | ARM p.37 |
Petrol converter, elite | 14 | 76500 | 5d6 F or A | 80 ft. | — | 40 petrol | 2 | 1 | Analog, modal (disintegrator) | ARM p.38 |
Igniter, inferno | 15 | 108000 | — | 80 ft. | Burn 4d6 | 40 charges | 4 | 1 | Ignite 4d6 | ARM p.38 |
Blaze rifle, firedrake-class | 16 | 153000 | 5d10 F | 60 ft. | Burn 4d6 | 40 petrol | 2 | 1 | Analog, unwieldy | ARM p.37 |
Chimera graft, roar-class | 17 | 218000 | 4d12 F | 40 ft. | Burn 1d6 | 20 petrol | 1 | 1 | Automatic, integrated (1 slot), harrying, living, regrowth | 3C05 p.48 |
Flare rifle, nova | 17 | 201000 | 12d4 F | 100 ft. | Burn 4d6 | 12 flares | 4 | 1 | Analog, bright, harrying | ARM p.37 |
Igniter, solar flare | 18 | 360000 | — | 80 ft. | Burn 5d6 | 40 charges | 4 | 1 | Ignite 5d6 | ARM p.38 |
Petrol converter, paragon | 18 | 385000 | 9d6 F or A | 80 ft. | — | 40 petrol | 2 | 1 | Analog, modal (disintegrator) | ARM p.38 |
Dragon rifle, true | 19 | 559000 | 11d6 F | 100 ft. | Burn 4d4 | 20 petrol | 1 | 1 | Automatic | ARM p.37 |
Blaze rifle, phoenix-class | 20 | 765000 | 9d10 F | 80 ft. | Burn 5d6 | 40 petrol | 2 | 1 | Analog, unwieldy | ARM p.37 |
Laser | ||||||||||
Laser rifle, azimuth | 1 | 425 | 1d8 F | 120 ft. | Burn 1d6 | 20 charges | 1 | 1 | — | CRB p.184 |
Serpent laser, azimuth | 2 | 500 | 2d4 F | 100 ft. | Burn 1d4 | 20 charges | 10 | 1 | — | ARM p.41 |
Infinity rifle, tactical | 3 | 1300 | 1d6 F | 40 ft. | — | 20 charges | 1 | 1 | Boost 1d6 | ARM p.40 |
Excavation laser, light | 4 | 2050 | 1d10 F | 60 ft. | — | 40 charges | 2 | 2 | Penetrating, professional (miner) | ARM p.40 |
Serpent laser, corona | 5 | 2700 | 2d6 F | 100 ft. | Burn 2d4 | 40 charges | 20 | 1 | — | ARM p.41 |
Laser rifle, corona | 6 | 4650 | 2d6 F | 120 ft. | Burn 1d6 | 40 charges | 1 | 1 | — | CRB p.184 |
Infinity rifle, advanced | 7 | 6100 | 2d4 F | 60 ft. | — | 20 charges | 1 | 1 | Boost 2d4 | ARM p.40 |
Serpent laser, aphelion | 8 | 8800 | 2d8 F | 120 ft. | Burn 3d4 | 40 charges | 20 | 1 | — | ARM p.41 |
Laser rifle, aphelion | 9 | 14300 | 3d6 F | 120 ft. | Burn 1d6 | 40 charges | 1 | 1 | — | CRB p.184 |
Infinity rifle, elite | 10 | 17100 | 2d6 F | 80 ft. | — | 20 charges | 1 | 1 | Boost 2d6 | ARM p.40 |
Autobeam rifle, tactical | 11 | 26900 | 5d4 F | 60 ft. | Burn 2d4 | 40 charges | 4 | 2 | Automatic | CRB p.184 |
Excavation laser, medium | 12 | 36000 | 3d10 F | 60 ft. | — | 40 charges | 2 | 2 | Penetrating, professional (miner) | ARM p.40 |
Laser rifle, perihelion | 13 | 53800 | 5d6 F | 130 ft. | Burn 2d6 | 100 charges | 2 | 1 | — | CRB p.184 |
Serpent laser, perihelion | 14 | 66000 | 3d12 F | 120 ft. | Burn 4d4 | 40 charges | 20 | 1 | — | ARM p.41 |
Autobeam rifle, advanced | 15 | 95500 | 7d4 F | 60 ft. | Burn 3d4 | 100 charges | 10 | 2 | Automatic | CRB p.184 |
Infinity rifle, paragon | 16 | 155000 | 4d6 F | 100 ft. | — | 20 charges | 1 | 1 | Boost 4d6 | ARM p.40 |
Laser rifle, parallax | 17 | 248000 | 8d6 F | 150 ft. | Burn 4d6 | 100 charges | 2 | 1 | — | CRB p.184 |
Excavation laser, heavy | 18 | 380000 | 6d10 F | 60 ft. | — | 80 charges | 4 | 2 | Penetrating, professional (miner) | ARM p.40 |
Autobeam rifle, elite | 19 | 548100 | 12d4 F | 60 ft. | Burn 5d4 | 100 charges | 5 | 2 | Automatic | CRB p.184 |
Laser rifle, zenith | 20 | 722000 | 11d6 F | 150 ft. | Burn 5d6 | 100 charges | 2 | 1 | — | CRB p.184 |
Plasma | ||||||||||
Plasma bolter, tactical | 1 | 260 | 1d10 E & F | 40 ft. | — | 20 charges | 4 | 2 | Unwieldy | ARM p.42 |
Nova rifle, red star | 2 | 940 | 1d6 E & F | 30 ft. | Blind | 20 charges | 2 | 1 | Line, unwieldy | ARM p.42 |
Plasma fork, 12-notch | 3 | 1290 | 1d8 E & F | 60 ft. | Knockdown | 20 charges | 1 | 1 | Boost 1d4 | ARM p.42 |
Microfusion rifle, light | 4 | 2350 | 1d8 E & F | 15 ft. | Irradiate | 40 charges | 4 | 2 | Blast, radioactive, unwieldy | ARM p.42 |
Plasma bolter, advanced | 5 | 3010 | 2d8 E & F | 60 ft. | Wound | 40 charges | 8 | 2 | Unwieldy | ARM p.42 |
Plasma rifle, red star | 6 | 4600 | 1d10 E & F | 40 ft. | Burn 1d4 | 40 charges | 4 | 2 | Line, unwieldy | CRB p.185 |
Nova rifle, yellow star | 7 | 6800 | 2d6 E & F | 60 ft. | Blind | 40 charges | 4 | 1 | Line, unwieldy | ARM p.42 |
Plasma fork, 15-notch | 8 | 8850 | 1d10 E & F | 80 ft. | Knockdown | 20 charges | 1 | 1 | Boost 1d10 | ARM p.42 |
Plasma bolter, elite | 9 | 14000 | 3d10 E & F | 60 ft. | Wound | 40 charges | 4 | 2 | Unwieldy | ARM p.42 |
Plasma rifle, yellow star | 10 | 16800 | 2d10 E & F | 40 ft. | Burn 1d8 | 40 charges | 4 | 2 | Line, unwieldy | CRB p.185 |
Nova rifle, white star | 11 | 25300 | 3d6 E & F | 80 ft. | Blind | 40 charges | 4 | 1 | Line, unwieldy | ARM p.42 |
Microfusion rifle, medium | 12 | 40800 | 3d8 E & F | 30 ft. | Irradiate | 40 charges | 4 | 2 | Blast, radioactive, unwieldy | ARM p.42 |
Plasma caster, white star | 13 | 49100 | 3d10 E & F | 80 ft. | Burn 1d10 | 100 charges | 5 | 2 | Boost 1d10 | CRB p.185 |
Plasma fork, 19-notch | 14 | 64800 | 3d10 E & F | 80 ft. | Knockdown | 40 charges | 2 | 1 | Boost 2d10 | ARM p.42 |
Plasma rifle, white star | 15 | 126600 | 4d10 E & F | 60 ft. | Burn 2d8 | 40 charges | 4 | 2 | Line, unwieldy | CRB p.185 |
Plasma bolter, paragon | 16 | 170000 | 9d8 E & F | 60 ft. | Wound | 80 charges | 4 | 2 | Unwieldy | ARM p.42 |
Plasma caster, blue star | 17 | 275000 | 5d10 E & F | 80 ft. | Burn 2d10 | 200 charges | 10 | 2 | Boost 2d10 | CRB p.185 |
Microfusion rifle, heavy | 18 | 410000 | 5d8 E & F | 40 ft. | Irradiate | 40 charges | 4 | 2 | Blast, radioactive, unwieldy | ARM p.42 |
Plasma fork, 22-notch | 19 | 750000 | 6d10 E & F | 100 ft. | Knockdown | 40 charges | 2 | 1 | Boost 3d10 | ARM p.42 |
Plasma rifle, blue star | 20 | 935000 | 8d10 E & F | 100 ft. | Burn 4d8 | 100 charges | 10 | 2 | Line, unwieldy | CRB p.185 |
Projectile | ||||||||||
Hunting rifle | 1 | 240 | 1d8 P | 90 ft. | — | 6 rounds | 1 | 1 | Analog | CRB p.185 |
Needler rifle, tactical | 1 | 200 | 1d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection | COM p.124 |
Scattergun, utility | 1 | 235 | 1d4 P | 15 ft. | — | 4 shells | 1 | 1 | Analog, blast | CRB p.186 |
Acid dart rifle, tactical | 2 | 485 | 1d8 A & P | 80 ft. | Corrode 1d4 | 10 darts | 1 | 1 | Analog | CRB p.185 |
Autotarget rifle | 2 | 755 | 1d6 P | 60 ft. | — | 10 rounds | 1 | 2 | Analog, automatic | CRB p.185 |
Cinder rifle, truth-sequence | 2 | 700 | 1d8 P | 60 ft. | Burn 1d6 | 10 rounds | 1 | 2 | — | DF01 p.52 |
Crossbolter, tactical | 2 | 475 | 1d10 P | 70 ft. | — | 1 arrow | 1 | 2 | Unwieldy | CRB p.185 |
Assault rifle, AG | 3 | 1400 | 1d8 P | 80 ft. | — | 12 rounds | 1 | 1 | Automatic | AA1 p.7 |
Huchket rifle | 3 | 1400 | 1d10 P | 80 ft. | Wound | 6 rounds | 1 | 1 | Analog | SFS1 p.13 |
Kalo shredder, slipstream-class | 3 | 1610 | 1d6 S | 30 ft. | Bleed 1d4 | 8 flechettes | 1 | 1 | Analog, automatic, underwater | PWD p.194 |
Rail gun, tactical | 3 | 1150 | 1d8 P | 60 ft. | — | 12 rounds | 1 | 1 | Automatic | ARM p.44 |
Breaching gun, utility | 4 | 2350 | 1d10 P | 20 ft. | Knockdown | 4 shells | 1 | 1 | Analog, breach, penetrating | ARM p.43 |
Needler rifle, advanced | 5 | 3000 | 1d8 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection | COM p.124 |
Rocket rifle | 5 | 3010 | 1d12 B | 80 ft. | — | 5 mini-rockets | 1 | 1 | Analog, unwieldy | ARM p.44 |
Rail gun, advanced | 6 | 3770 | 1d10 P | 60 ft. | — | 15 rounds | 1 | 1 | Automatic | ARM p.44 |
Accelerator rifle, AG | 7 | 7500 | 3d4 P | 60 ft. | — | 16 rounds | 1 | 2 | Automatic | AA1 p.7 |
Acid dart rifle, dual | 7 | 6900 | 2d8 A & P | 90 ft. | Corrode 2d4 | 24 darts | 2 | 1 | Analog | CRB p.185 |
Breaching gun, snub | 7 | 6800 | 2d10 P | 20 ft. | Knockdown | 8 shells | 2 | 1 | Analog, breach, penetrating | ARM p.43 |
Cinder rifle, salvation-sequence | 7 | 6000 | 2d8 P | 60 ft. | Burn 1d6 | 14 rounds | 1 | 2 | — | DF01 p.52 |
Kalo shredder, cascade-class | 7 | 6630 | 2d6 S | 40 ft. | Bleed 1d6 | 18 flechettes | 1 | 1 | Analog, automatic, underwater | PWD p.194 |
Seeker rifle, tactical | 7 | 6030 | 2d8 P | 100 ft. | — | 8 rounds | 1 | 1 | Analog | CRB p.186 |
Crossbolter, dual | 8 | 8250 | 2d10 P | 70 ft. | — | 4 arrows | 2 | 2 | Unwieldy | CRB p.185 |
Scattergun, snub | 8 | 8300 | 1d12 P | 15 ft. | — | 8 shells | 1 | 1 | Analog, blast | CRB p.186 |
Magnetar rifle, tactical | 9 | 11800 | 2d8 P | 60 ft. | — | 18 rounds | 1 | 2 | Analog, automatic | CRB p.185 |
Combat rifle | 10 | 16500 | 3d8 P | 90 ft. | — | 12 rounds | 1 | 1 | Analog | CRB p.185 |
Needler rifle, elite | 10 | 18000 | 4d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection | COM p.124 |
RPPR, AG | 10 | 21000 | 2d12 B | 100 ft. | Knockdown | 12 mini-rockets | 1 | 2 | — | AA1 p.7 |
Breaching gun, impact | 11 | 25300 | 3d10 P | 30 ft. | Knockdown | 12 shells | 2 | 1 | Analog, breach, penetrating | ARM p.43 |
Cinder rifle, valor-sequence | 11 | 23700 | 3d8 P | 80 ft. | Burn 2d6 | 20 rounds | 1 | 2 | — | DF01 p.52 |
Kalo shredder, torrent-class | 11 | 26700 | 4d6 S | 40 ft. | Bleed 3d4 | 24 flechettes | 1 | 1 | Analog, automatic, underwater | PWD p.194 |
Acid dart rifle, complex | 12 | 39200 | 4d8 A & P | 90 ft. | Corrode 4d4 | 48 darts | 4 | 2 | Analog | CRB p.185 |
Scattergun, impact | 12 | 30400 | 2d12 P | 15 ft. | — | 12 shells | 1 | 2 | Analog, blast | CRB p.186 |
Gyrojet rifle, tactical | 13 | 54000 | 3d12 B | 100 ft. | Knockdown | 12 mini-rockets | 1 | 2 | Analog | CRB p.185 |
Magnetar rifle, advanced | 13 | 53700 | 4d8 P | 60 ft. | — | 24 rounds | 1 | 2 | Analog, automatic | CRB p.185 |
Kalo shredder, deluge-class | 14 | 74300 | 6d6 S | 60 ft. | Bleed 4d4 | 36 flechettes | 1 | 1 | Analog, automatic, underwater | PWD p.194 |
Seeker rifle, advanced | 14 | 72300 | 6d8 P | 100 ft. | — | 18 rounds | 1 | 1 | Analog | CRB p.186 |
Breaching gun, vortex | 15 | 119000 | 6d10 P | 30 ft. | Knockdown | 16 shells | 2 | 1 | Analog, breach, penetrating | ARM p.43 |
Cinder rifle, glory-sequence | 15 | 102200 | 6d8 P | 80 ft. | Burn 2d6 | 24 rounds | 1 | 2 | — | DF01 p.52 |
Gyrojet rifle, advanced | 15 | 122800 | 5d12 B | 120 ft. | Knockdown | 12 mini-rockets | 1 | 2 | Analog | CRB p.185 |
Needler rifle, paragon | 15 | 110000 | 8d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection | COM p.124 |
Scattergun, vortex | 15 | 91900 | 3d12 P | 30 ft. | — | 12 shells | 1 | 2 | Analog, blast | CRB p.186 |
Magnetar rifle, elite | 16 | 185100 | 6d8 P | 120 ft. | — | 36 rounds | 1 | 2 | Analog, automatic | CRB p.185 |
Gyrojet rifle, elite | 17 | 245600 | 6d12 B | 120 ft. | Knockdown | 12 mini-rockets | 1 | 2 | Analog | CRB p.185 |
Kalo shredder, monsoon-class | 17 | 784000 | 12d6 S | 60 ft. | Bleed 4d6 | 48 flechettes | 1 | 1 | Analog, automatic, underwater | PWD p.194 |
Seeker rifle, elite | 17 | 242500 | 9d8 P | 100 ft. | — | 18 rounds | 1 | 1 | Analog | CRB p.186 |
Scattergun, grapeshot | 18 | 331000 | 4d12 P | 30 ft. | — | 12 shells | 1 | 2 | Analog, blast | CRB p.186 |
Breaching gun, grapeshot | 19 | 509000 | 10d10 P | 30 ft. | Knockdown | 20 shells | 2 | 1 | Analog, breach, penetrating | ARM p.43 |
Magnetar rifle, paragon | 19 | 612600 | 8d8 P | 120 ft. | — | 48 rounds | 1 | 2 | Analog, automatic | CRB p.185 |
Gyrojet rifle, paragon | 20 | 723500 | 8d12 B | 120 ft. | Knockdown | 12 mini-rockets | 1 | 2 | Analog | CRB p.185 |
Needler rifle, supreme | 20 | 850000 | 16d6 P | 70 ft. | Injection DC +2 | 14 darts | 1 | 1 | Analog, injection | COM p.124 |
Seeker rifle, paragon | 20 | 809200 | 12d8 P | 100 ft. | — | 24 rounds | 1 | 1 | Analog | CRB p.186 |
Shock | ||||||||||
Pulsecaster rifle | 1 | 100 | 1d6 E | 50 ft. | — | 20 charges | 1 | 1 | Nonlethal | CRB p.186 |
Arc emitter, tactical | 2 | 750 | 1d4 E | 15 ft. | — | 20 charges | 4 | 1 | Blast, stun, unwieldy | CRB p.186 |
Storm coil, live | 3 | 1480 | 1d6 E | 40 ft. | — | 20 charges | 5 | 2 | Line, unwieldy | ARM p.48 |
Polarity rifle, static | 4 | 2400 | 1d8 E | 60 ft. | — | 40 charges | 2 | 1 | Polarize 1d4 | ARM p.48 |
Surgecaster, standard | 5 | 3300 | 1d10 E | 40 ft. | Arc 1d10 | 20 charges | 2 | 1 | Boost 1d6, living | ARM p.48 |
Arc rifle, static | 6 | 4200 | 1d12 E | 70 ft. | Arc 1d6 | 40 charges | 1 | 2 | Stun | CRB p.186 |
Storm coil, jolt | 7 | 6900 | 2d6 E | 60 ft. | — | 40 charges | 8 | 2 | Line, unwieldy | ARM p.48 |
Charge emitter, impulse | 8 | 10900 | 3d4 E | 20 ft. | Staggered | 20 charges | 2 | 1 | Integrated (1 slot), stun | ARM p.45 |
Arc emitter, advanced | 9 | 13200 | 2d4 E | 30 ft. | — | 40 charges | 10 | 1 | Blast, stun, unwieldy | CRB p.186 |
Polarity rifle, aurora | 10 | 21000 | 2d8 E | 80 ft. | — | 40 charges | 2 | 1 | Polarize 1d10 | ARM p.48 |
Arc rifle, aurora | 11 | 24500 | 2d12 E | 70 ft. | Arc 2d6 | 40 charges | 1 | 2 | Stun | CRB p.186 |
Storm coil, impulse | 12 | 35200 | 4d6 E | 80 ft. | — | 80 charges | 10 | 2 | Line, unwieldy | ARM p.48 |
Charge emitter, jolt | 13 | 57000 | 3d10 E | 30 ft. | Staggered | 20 charges | 2 | 1 | Integrated (1 slot), stun | ARM p.45 |
Surgecaster, advanced | 14 | 83000 | 3d10 E | 60 ft. | Arc 2d10 | 40 charges | 2 | 1 | Boost 1d10, living | ARM p.48 |
Polarity rifle, storm | 15 | 137000 | 4d8 E | 80 ft. | — | 40 charges | 2 | 1 | Polarize 2d8 | ARM p.48 |
Arc rifle, storm | 16 | 190300 | 4d12 E | 80 ft. | Arc 4d6 | 80 charges | 2 | 2 | Stun | CRB p.186 |
Storm coil, surge | 17 | 261000 | 7d6 E | 120 ft. | — | 100 charges | 10 | 2 | Line, unwieldy | ARM p.48 |
Charge emitter, surge | 18 | 435000 | 5d10 E | 40 ft. | Staggered | 80 charges | 5 | 1 | Integrated (1 slot), stun | ARM p.45 |
Arc rifle, tempest | 19 | 622000 | 6d12 E | 80 ft. | Arc 6d6 | 100 charges | 2 | 2 | Stun | CRB p.186 |
Polarity rifle, tempest | 20 | 1000000 | 8d8 E | 80 ft. | — | 80 charges | 2 | 1 | Polarize 3d8 | ARM p.48 |
Sonic | ||||||||||
Rackarack, pulse | 1 | 205 | 1d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | — | NSP p.150 |
Shout rifle | 1 | 450 | 1d4 So | 30 ft. | Demoralize | 20 charges | 4 | 1 | Blast, nonlethal, unwieldy | ARM p.51 |
Boomer rifle, tremor | 2 | 520 | 1d8 So | 40 ft. | Deafen | 12 shells | 3 | 1 | Analog | ARM p.49 |
Blindmark rifle, thunderstrike | 3 | 1400 | 2d4 So | 60 ft. | — | 20 charges | 2 | 1 | Echo, stun | ARM p.49 |
Vortex rifle, pulse | 3 | 1400 | 2d4 So | 60 ft. | Nauseate | 20 charges | 1 | 1 | Breach, underwater | GEM p.55 |
Staccato rifle, pulse | 4 | 2000 | 1d10 So | 40 ft. | Deafen | 40 charges | 1 | 2 | Automatic | ARM p.51 |
Sonic rifle, thunderstrike | 5 | 3400 | 1d10 So | 50 ft. | Deafen | 40 charges | 2 | 1 | — | CRB p.187 |
Boomer rifle, rumbler | 6 | 4100 | 2d6 So | 40 ft. | Deafen | 12 shells | 4 | 1 | Analog | ARM p.49 |
Rackarack, surge | 6 | 4400 | 2d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | Boost 1d4 | NSP p.150 |
Vortex rifle, surge | 6 | 4150 | 2d6 So | 60 ft. | Nauseate | 20 charges | 1 | 1 | Breach, underwater | GEM p.55 |
Streetsweeper, thunderstrike | 7 | 7150 | 1d10 So | 50 ft. | Knockdown | 40 charges | 5 | 2 | Boost 1d6 | CRB p.187 |
Blindmark rifle, LFD | 8 | 9800 | 2d8 So | 80 ft. | — | 40 charges | 5 | 1 | Echo, stun | ARM p.49 |
Staccato rifle, surge | 9 | 13000 | 2d10 So | 60 ft. | Deafen | 40 charges | 2 | 2 | Automatic | ARM p.51 |
Sonic rifle, LFD | 10 | 17000 | 2d10 So | 50 ft. | Deafen | 40 charges | 2 | 2 | — | CRB p.187 |
Boomer rifle, concussive | 11 | 24000 | 4d6 So | 40 ft. | Knockdown | 15 shells | 5 | 1 | Analog | ARM p.49 |
Streetsweeper, LFD | 12 | 39300 | 3d10 So | 50 ft. | Knockdown | 40 charges | 5 | 2 | Boost 1d8 | CRB p.187 |
Vortex rifle, drum | 12 | 38000 | 4d6 So | 60 ft. | Nauseate | 20 charges | 1 | 1 | Breach, underwater | GEM p.55 |
Blindmark rifle, HFD | 13 | 51000 | 4d8 So | 100 ft. | Sicken | 40 charges | 8 | 1 | Echo, stun | ARM p.49 |
Rackarack, drum | 13 | 46100 | 5d6 So | 60 ft. | Nuisance | 20 charges | 2 | 1 | Boost 2d4 | NSP p.150 |
Sonic rifle, HFD | 14 | 80200 | 4d10 So | 50 ft. | Deafen | 80 charges | 4 | 2 | — | CRB p.187 |
Staccato rifle, drum | 15 | 107000 | 4d10 So | 60 ft. | Deafen | 40 charges | 2 | 2 | Automatic | ARM p.51 |
Streetsweeper, HFD | 16 | 195000 | 5d10 So | 50 ft. | Knockdown | 40 charges | 5 | 2 | Boost 1d10 | CRB p.187 |
Boomer rifle, shockwave | 17 | 230000 | 8d6 So | 40 ft. | Knockdown | 20 shells | 5 | 1 | Analog | ARM p.49 |
Vortex rifle, hammer | 17 | 25000 | 8d6 So | 60 ft. | Nauseate | 40 charges | 2 | 1 | Breach, underwater | GEM p.55 |
Rackarack, hammer | 18 | 371000 | 6d10 So | 60 ft. | Nuisance | 40 charges | 2 | 1 | Boost 4d4 | NSP p.150 |
Sonic rifle, banshee | 18 | 364500 | 6d10 So | 50 ft. | Deafen | 100 charges | 5 | 2 | — | CRB p.187 |
Blindmark rifle, banshee | 19 | 585000 | 8d8 So | 120 ft. | Sicken | 80 charges | 10 | 1 | Echo, stun | ARM p.49 |
Staccato rifle, hammer | 20 | 810000 | 8d10 So | 80 ft. | Deafen | 80 charges | 4 | 2 | Automatic | ARM p.51 |
Uncategorized | ||||||||||
Needler rifle | 1 | 110 | 1d6 P | 60 ft. | Injection DC +2 | 12 darts | 1 | 1 | Analog, injection | CRB p.189 |
Formian venomcaster, tactical | 3 | 1325 | 1d8 P | 40 ft. | Injection DC +2 | 6 darts | 1 | 1 | Analog, injection, unwieldy | NSP p.150 |
Recombinator ray | 8 | 9500 | 2d10 A | 60 ft. | Corrode 1d6 | 80 | 8 | 1 | Antibiological | 3C02 p.44 |
Formian venomcaster, advanced | 9 | 12750 | 3d8 P | 60 ft. | Injection DC +2 | 12 darts | 1 | 1 | Analog, injection, unwieldy | NSP p.150 |
Nanite thrower, tactical | 9 | 13300 | — | 60 ft. | Wound | 10 nanites | 1 | 1 | Deconstruct 2d6 | ARM p.53 |
Reality rifle | 10 | 19000 | 2d12 E | 80 ft. | Confuse | 40 | 8 | 2 | Mind-affecting, stun, subtle | 3C02 p.44 |
Nanite thrower, advanced | 12 | 35400 | — | 60 ft. | Wound | 10 nanites | 1 | 1 | Deconstruct 3d6 | ARM p.53 |
Formian venomcaster, elite | 14 | 70600 | 7d8 P | 80 ft. | Injection DC +2 | 12 darts | 1 | 1 | Analog, entangle, injection, unwieldy | NSP p.150 |
Nanite thrower, elite | 15 | 110000 | — | 80 ft. | Severe wound | 10 nanites | 2 | 1 | Deconstruct 4d6 | ARM p.53 |
Formian venomcaster, paragon | 18 | 398000 | 10d10 P | 80 ft. | Injection DC +2 | 24 darts | 1 | 1 | Analog, entangle, injection, unwieldy | NSP p.150 |
Nanite thrower, paragon | 20 | 830000 | — | 80 ft. | Severe wound | 10 nanites | 2 | 1 | Deconstruct 5d6 | ARM p.53 |
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