Player > Weapon > Solarian Crystals
Solarian Weapon Crystals
A solarian weapon crystal adds damage to a solarian’s solar weapon. The solarian can place the crystal inside his mote as a standard action. While within a mote, a crystal applies its effects any time that mote is in a solar weapon form. A crystal within a mote can’t be interacted with in any way other than via abilities that specifically target a mote. The solarian can remove the crystal from his mote as a standard action, and the crystal falls loose if the mote is deactivated in any way. A solarian can’t have more than one crystal in his mote at a given time.
A solarian weapon crystal doesn’t give a solarian the option to create a solar weapon if he did not choose that option for his solar manifestation. Most weapon crystals increase the amount of damage attacks with the solar weapon deal. This increased damage is normally the same type of damage the solarian weapon deals (typically bludgeoning, piercing, or slashing). If a solarian crystal’s damage entry lists an abbreviation after the damage, however, the additional damage the solar weapon deals is of the indicated type. Even if a solarian weapon crystal’s extra damage is a type of energy damage, attacks with the solar weapon still target KAC, not EAC. If a solarian crystal lists a critical effect, that critical effect applies to any critical hit the solar weapon makes while the solarian crystal is within the solarian’s mote.
For example, a solarian with a minor photon crystal and a base solar weapon damage of 2d6 deals 2d6 bludgeoning, piercing, or slashing damage, plus 1d6 fire damage, on a hit with his solar weapon.
A solarian weapon crystal is a hybrid item that blends magic and technology. When a weapon crystal is within a mote and the solarian uses the mote in solar weapon form, the solar weapon is considered magic for the purpose of overcoming damage reduction.
Broken Solarian Crystals: If a solarian weapon crystal with the broken condition is inside a solarian’s solar mote, the solarian takes a –2 penalty to attack and damage rolls with the solar weapon, and the solar weapon can’t deal extra critical effects. Both effects last until the crystal is repaired. As hybrid items, solarian crystals can be repaired using the make whole or mending spells, or with the Engineering or Mysticism skills, as described in the Skills chapter.
Name | Level | Price | Damage | Critical | Bulk | Special | Source |
Apocalypse crystal, shard | 1 | 150 | +1 | Corrode 1d4 | — | — | AA2 p.81 |
Electron crystal, shard | 1 | 280 | +1 E | — | — | Stun | ARM p.49 |
Photino crystal, shard | 1 | 110 | +1 F | — | — | — | AA2 p.117 |
Photon crystal, shard | 1 | 145 | +1 F | Burn 1d4 | — | — | ARM p.49 |
Tauon crystal, least | 1 | 235 | +1 E | Staggered | — | Stun | PWD p.194 |
W-boson crystal, shard | 1 | 215 | +1 | Bleed 1d4 | — | — | ARM p.49 |
Z-boson crystal, shard | 1 | 115 | +1 | Push (5 ft.) | — | — | ARM p.49 |
Gluon crystal, shard | 2 | 770 | +1 | Wound | — | — | ARM p.49 |
Muon crystal, least | 2 | 760 | +1 | — | — | Penetrating | ARM p.49 |
T-quark crystal, least | 2 | 750 | +1 | — | — | Variant boost 1d3 (2/day) | ARM p.49 |
Electron crystal, least | 3 | 1430 | +1d2 E | — | — | Stun | ARM p.49 |
Positron crystal, least | 3 | 1310 | +1d2 F | Irradiate | — | — | ARM p.49 |
Muon crystal, minor | 4 | 2200 | +1d2 | — | — | Penetrating | ARM p.49 |
Photino crystal, least | 4 | 1850 | +1d2 F | Burn 1 | — | — | AA2 p.117 |
Tauon crystal, minor | 4 | 1850 | +1d3 E | Staggered | — | Stun | PWD p.194 |
Z-boson crystal, least | 4 | 1950 | +1d2 | Push (5 ft.) | — | — | ARM p.49 |
Apocalypse crystal, least | 5 | 3050 | +1d4 | Corrode 1d6 | — | — | AA2 p.81 |
Graviton crystal, least | 5 | 2900 | +1d3 | Knockdown | — | — | CRB p.186 |
Photon crystal, least | 5 | 2950 | +1d3 F | Burn 1d6 | — | — | CRB p.186 |
T-quark crystal, minor | 5 | 3000 | +1d3 | — | — | Variant boost 1d4 (3/day) | ARM p.49 |
W-boson crystal, least | 5 | 3050 | +1d4 | Bleed 1d6 | — | — | CRB p.186 |
Electron crystal, minor | 6 | 3850 | +1d4 E | — | — | Stun | ARM p.49 |
Gluon crystal, least | 6 | 3900 | +1d4 | Wound | — | — | CRB p.186 |
Photino crystal, minor | 7 | 5500 | +1d4 F | Burn 1d4 | — | — | AA2 p.117 |
T-quark crystal, lesser | 7 | 6950 | +1d4 | — | — | Variant boost 2d4 (3/day) | ARM p.49 |
Tauon crystal, lesser | 7 | 6000 | +1d4 E | Staggered | — | Stun | PWD p.194 |
Z-boson crystal, minor | 7 | 7000 | +1d4 | Push (10 ft.) | — | — | ARM p.49 |
Apocalypse crystal, minor | 8 | 9500 | +1d6 | Corrode 1d6 | — | — | AA2 p.81 |
Graviton crystal, minor | 8 | 9200 | +1d6 | Knockdown | — | — | CRB p.186 |
Photon crystal, minor | 8 | 9300 | +1d6 F | Burn 1d6 | — | — | CRB p.186 |
W-boson crystal, minor | 8 | 9800 | +1d6 | Bleed 2d6 | — | — | CRB p.186 |
Electron crystal, lesser | 9 | 12100 | +1d6 E | — | — | Stun | ARM p.49 |
Gluon crystal, minor | 9 | 11500 | +1d6 | Severe wound | — | — | CRB p.186 |
Muon crystal, lesser | 10 | 18100 | +2d4 | — | — | Penetrating | ARM p.49 |
Photino crystal, lesser | 10 | 17000 | +2d4 F | Burn 1d6 | — | — | AA2 p.117 |
Tauon crystal, standard | 10 | 17500 | +2d4 E | Staggered | — | Stun | PWD p.194 |
Z-boson crystal, lesser | 10 | 17500 | +1d8 | Push (10 ft.) | — | — | ARM p.49 |
Apocalypse crystal, lesser | 11 | 24900 | +2d6 | Corrode 1d6 | — | — | AA2 p.81 |
Graviton crystal, lesser | 11 | 24000 | +2d6 | Knockdown | — | — | CRB p.186 |
Photon crystal, lesser | 11 | 25100 | +2d6 F | Burn 1d6 | — | — | CRB p.186 |
W-boson crystal, lesser | 11 | 26200 | +2d6 | Bleed 2d6 | — | — | CRB p.186 |
Electron crystal, standard | 12 | 30500 | +3d4 E | — | — | Stun | ARM p.49 |
Gluon crystal, lesser | 12 | 30800 | +2d6 | Severe wound | — | — | CRB p.186 |
Photino crystal, standard | 13 | 46000 | +3d4 F | Burn 2d6 | — | — | AA2 p.117 |
Positron crystal, minor | 13 | 47700 | +2d8 F | Irradiate | — | — | ARM p.49 |
T-quark crystal, standard | 13 | 45000 | +1d12 | — | — | Variant boost 2d6 (4/day) | ARM p.49 |
Tauon crystal, greater | 13 | 48400 | +3d4 E | Staggered | — | Stun | PWD p.194 |
Z-boson crystal, standard | 13 | 47500 | +2d8 | Push (20 ft.) | — | — | ARM p.49 |
Apocalypse crystal, standard | 14 | 74000 | +3d6 | Corrode 2d6 | — | — | AA2 p.81 |
Graviton crystal, standard | 14 | 69800 | +3d6 | Knockdown | — | — | CRB p.186 |
Photon crystal, standard | 14 | 71200 | +3d6 F | Burn 2d6 | — | — | CRB p.186 |
W-boson crystal, standard | 14 | 81300 | +3d6 | Bleed 3d6 | — | — | CRB p.186 |
Electron crystal, greater | 15 | 93000 | +4d4 E | — | — | Stun | ARM p.49 |
Gluon crystal, standard | 15 | 94200 | +3d6 | Severe wound | — | — | CRB p.186 |
Muon crystal, standard | 16 | 166000 | +6d4 | — | — | Penetrating | ARM p.49 |
Photino crystal, greater | 16 | 145000 | +4d4 F | Burn 3d6 | — | — | AA2 p.117 |
T-quark crystal, greater | 16 | 175000 | +3d6 | — | — | Variant boost 3d6 (5/day) | ARM p.49 |
Tauon crystal, true | 16 | 161000 | +3d8 E | Staggered | — | Stun | PWD p.194 |
Z-boson crystal, greater | 16 | 177500 | +3d8 | Push (25 ft.) | — | — | ARM p.49 |
Apocalypse crystal, greater | 17 | 265000 | +4d6 | Corrode 3d6 | — | — | AA2 p.81 |
Graviton crystal, greater | 17 | 251000 | +4d6 | Knockdown | — | — | CRB p.186 |
Photon crystal, greater | 17 | 246200 | +4d6 F | Burn 3d6 | — | — | CRB p.186 |
W-boson crystal, greater | 17 | 274100 | +4d6 | Bleed 4d6 | — | — | CRB p.186 |
Electron crystal, true | 18 | 332000 | +6d4 E | — | — | Stun | ARM p.49 |
Gluon crystal, greater | 18 | 330300 | +4d6 | Severe wound | — | — | CRB p.186 |
Photino crystal, true | 19 | 495000 | +6d4 F | Burn 4d6 | — | — | AA2 p.117 |
Positron crystal, lesser | 19 | 528000 | +5d6 F | Irradiate | — | — | ARM p.49 |
Z-boson crystal, true | 19 | 561000 | +4d8 | Push (30 ft.) | — | — | ARM p.49 |
Apocalypse crystal, true | 20 | 776000 | +6d6 | Corrode 5d6 | — | — | AA2 p.81 |
Gluon crystal, true | 20 | 916200 | +6d6 | Severe wound | — | — | CRB p.186 |
Graviton crystal, true | 20 | 727100 | +6d6 | Knockdown | — | — | CRB p.186 |
Muon crystal, greater | 20 | 760000 | +10d4 | — | — | Penetrating | ARM p.49 |
Photon crystal, true | 20 | 729500 | +6d6 F | Burn 5d6 | — | — | CRB p.186 |
T-quark crystal, true | 20 | 750000 | +6d6 | — | — | Variant boost 6d6 (5/day) | ARM p.49 |
W-boson crystal, true | 20 | 806000 | +6d6 | Bleed 6d6 | — | — | CRB p.186 |
READING WEAPON TABLES
An entry on a weapon table describes a single weapon, with the following statistics. Individual weapons are described starting on page 183 in Weapon Descriptions. The descriptions are organized primarily by weapon category (cryo, flame, laser, plasma, projectile, shock, sonic, and uncategorized).
Not all weapons and ammunition have all the entries listed here. Melee weapons and ammunition don’t have range, shot, or rate of fire. Ammunition lists the number of cartridges or charges provided when purchased.
- Level: The weapon or ammunition’s item level (see page 167).
- Price: The typical market price of the weapon or ammunition.
- Damage: The amount of damage you roll when you hit with the weapon is listed here, along with an abbreviation for the damage type the weapon deals: A for acid, B for bludgeoning, C for cold, E for electricity, F for fire, P for piercing, S for slashing, and So for sonic. See Weapon Damage on page 169 for more information.
- Range: The range increment of a ranged weapon.
- Critical: On a critical hit, a weapon’s damage is rolled twice. This entry lists any additional effect the weapon has when you score a critical hit against a target. For more information about additional critical effects, see Critical Hit Effects on page 182.
- Capacity: A weapon’s capacity measures the largest-capacity battery it can hold (given in number of charges), the number of rounds of ammunition its magazine can hold, the amount of fuel it carries, or the number of individual cartridges, grenades, or missiles it can hold.
When a weapon entry states that its capacity is drawn, it means that you can hold only one such weapon in the number of hands required to use it. You can hold only a single grenade or shuriken in one hand, you can have only one arrow nocked at a time, and you can wield only one net at a time. Drawing a weapon—such as grabbing a grenade from your belt—requires a move action. Drawing a weapon might be different than wielding it (see pages 243 and 247).
- Usage: This listing shows how much ammunition is consumed with each attack you make with the weapon: the number of rounds from a magazine, the number of battery charges from a charged weapon, and so on.
- Bulk: This is the bulk of the item (see page 167).
- Special: Any special properties of the weapon or ammunition are listed here (see Weapon Special Properties on page 180).
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